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So no original graphics here, just the updated 1080p visuals. “Little detail was given regarding Master Chief’s Xbox 360 outings, though they won’t be getting the Anniversary treatment. Halo 4 gets a resolution and framerate bump, and we didn't get to see what, if anything, is being done to Halo 3 besides 1080p/60fps. To clarify, these will not replace their original Halo 2 incarnations they exist in addition to them. I saw a screenshot of Ascension, though 343 wouldn’t yet say how it will differ from its 2004 form. Whether or not this is a test bed for Halo 5’s brand-new engine remains to be seen, but these will be alternate takes on half a dozen Halo 2 maps. And yet there’s more: on top of the complete multiplayer complement, Halo 2 Anniversary will also sport six “reimagined” Halo 2 maps running on native Xbox One technology, each designed by Halo 2 multiplayer lead designer and current Certain Affinity boss Max Hoberman. Two-player online co-op is a new addition. Fortunately, thanks to dedicated servers, unplugging your cable modem (aka the “standby” cheat) will no longer work.
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“You’ll be able to go down and work your way back up.” Also, similar to Combat Evolved Anniversary, the original code is intentionally being left intact, so exploits and glitches like super jumping and BXR should still be possible in Halo 2 Anniversary. “We are in the process of constructing a leveling system,” Ayoub said. Furthermore, I asked and was assured that 343 is implementing a similar sort of leveling system as Halo 2, where you could actually lose rank if you lost enough matches.
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Sadly, multiplayer was not demonstrated to me, but Halo 2 Anniversary will boast the complete collection of multiplayer maps – including all of the DLC battlegrounds, even the two maps that were exclusive to the Windows Vista version. The new Sergeant looks borderline photorealistic, especially next to 2004’s dated, blocky batch of polygons. I was shown a still image from Sergeant Johnson in the original Halo 2 side-by-side with how Spartan 117’s cigar-chomping CO looks in the new game, and the results are almost comically staggering. Renowned CG cutscene studio Blur is handling the do-over on all of the Halo 2 cutscenes, including a brand-new non-playable prologue and epilogue that will “contextualize the Chief’s journey in 1-4, and also set up a bit of what to expect in Halo 5,” according to 343 Executive Producer of Publishing Dan Ayoub. Hidden terminals are being added throughout the campaign that will cryptically hint at Halo 5, while instantly switching to the original 2004 engine with the View button reveals stark contrasts in all graphical aspects, most notably texture detail and lighting. Saber is again handling the remastering, which, to my delight, looks incredibly nice and crisp on Xbox One in the small slice of the “Cairo Station” mission I saw, while still looking and feeling like Halo 2. Key points: -Full Anniversary treatment, including terminals -New prologue and epilogue cutscenes that tie into Halo 5 -All original multiplayer maps – including all DLC maps (25 total) -Most multiplayer tricks and glitches should still work -Also includes six “reimagined” Halo 2 maps running on a native Xbox One engine The star of the Master Chief Collection – and the reason for its existence, really – is Halo 2, which is getting the same pretty-new-engine-running-simultaneously-on-top-of-the-old-one treatment on Xbox One that its predecessor got for its tenth birthday on Xbox 360 in 2011. This screen is from the campaign's Cairo Station mission. Here's what Halo 2 looks like with its Anniversary treatment. This is what many players wanted in the 2011 Anniversary game, and we’re finally getting it.
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“ dedicated servers fix that,” leaving 343 comfortable with replicating the offline System Link experience in an online environment. “It was peer-to-peer ,” he said of the previous games. I politely brought up with 343 Franchise Director Frank O’Connor, and he didn’t shy away when presented with his own previous comments.

This will be the OG Halo 1 three-shot death pistol, the OG “Blood Gulch,” etc.
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No more Halo: Reach map packs or excuses about CE multiplayer not “feeling” right online because it never had net code to begin with (let’s leave Gearbox’s Halo PC port out of this). What you can expect, however – and this is huge news for fellow old-school Xbox gamers – is that Combat Evolved’s multiplayer will be playable, online, in its original form.
