

- #DEEP ROCK GALACTIC GUNNER SECOND WEAPON MOD#
- #DEEP ROCK GALACTIC GUNNER SECOND WEAPON MODS#
- #DEEP ROCK GALACTIC GUNNER SECOND WEAPON PLUS#
This build is another great generalist build and I like it very much. This is a clean OC that increases AoE damage and radius even further with no downsides! What could be finer? I don’t use it that often because the DPS takes a hit.įor our OC we take Fragmentation Missiles. In T5 we take stun, but I actually see napalm rounds as a decent alternative. In T4 is a simple choice as we take more splash damage for our AoE build. Sure you could take more mag size but I find the faster RoF to be so much better on this build. In T2 we take bigger jet engine for faster rocket speed. In T1 we take splash radius for an extra 0.8 splash radius, which is pretty darn good when paired with the base weapon AND the OC. It has a suprising amount of splash effect while dishing out great AoE damage. While it’s no Nuerotoxin Payload, this build will serve your AoE needs Very well. This one is similar to the last build in the sense that it is very generalist, but this time its specked for AoE. Though if you do want something more specialized I got some more builds for you! The main weakness of this build is that it is a “Jack of all trades master of none” sorta deal. It works wonders in most situations on Haz 5, EDDs, and nearly all mission types. This is probably one of, if not my favorite build despite it being so general. In T5 we take stun because %25 stun with a 3 second duration is always helpful. In T4 we take shrapnel load for added damage and because 20 AoE damage is plenty respectable. In T3 either option is good, but overall I find bigger mag size to be much more helpful. In T2 we take Bigger Jet Engine in addition to overtuned feed mechanism faster rocket speed and the maneuverability is just very useful to have (though armor break is a decent choice too).
#DEEP ROCK GALACTIC GUNNER SECOND WEAPON PLUS#
Plus the damage will help kill things like bulkier enemies and mactera more easily. In T1 we take damage as 1.4 AoE radius is decent enough and you should learn how many rockets it takes to kill certain enemies so you don’t have to take ammo. Sure, you could double down on the fire rate, and while that helps DPS a ton, you won’t be able to fire your gun as long (T3 fire rate still a good choice but in practice i think mag size helps in the most amount of situations).
#DEEP ROCK GALACTIC GUNNER SECOND WEAPON MOD#
The mag mod will give us a lot of extra sustain which helps the hurricane a lot. Gives us a DPS increase while allowing us to take the expanded mag mod in T3. Overtuned feed mechanism allows for two very important things. Sure you might argue burning hell or Big Bertha, but those were never my thing. Need some sustained firing to stay in the fight? Gunner has got you covered! Need to clear that swarm coming at you? Gunner can do that as well! When I was a new player I wanted a gun that could do both those things well. Need to take down priority targets? Bam! Gunner Can do that. That took longer than I thought… Let’s move on!Įven though Gunner seems very “Point and shoot” Gunner is a very versatile class with many builds for many situations. Nitroglycerin Rounds adds +1 area damage every 0.75 seconds your missile is in the air. Uncontrolled Decompression adds %25 chance of stunning an enemy and the stun lasts 3 seconds.

T5: Napalm rounds converts %33 of both direct AND area damage and converts it into heat. Very good when combined with the T1 damage upgrade. T4: Shrapnel load adds %50 weak point damage. T3: Nano missiles add 36 extra mag size (72 in total) but Improved feed mechanism adds +1 RoF, but that +1 RoF increases DPS by %33! I will talk about these next section. This armor break mod competes well against bigger jet engines, though I think overall the faster rockets are more useful. Anti-tank missiles adds +%100 armor break.


T2: Bigger Jet Engine adds +60% Projectile Velocity and +125% Turn Rate. Increased Blast Radius adds a good plus 0.8 AoE radius. Pressurized Gas Cylinders mod adds a nice 4 extra damage.
#DEEP ROCK GALACTIC GUNNER SECOND WEAPON MODS#
Useful, but the other mods I find are much more useful. Pretty good, I’d say, but what about the weapon modifications?
